
studying a systematic approach to design

Core Idea: Analyzing 2 famous chairs, then morphing them together to a specific use context.
Medium: 2D + 3D
Outcome: 5 morphed chairs, 1 recontextualized chair, 1 infographic poster
Year: 2019
Time spent: 1 months
-
the geometrical principles of the chair as a whole, the proportions of its formal parts, and their interrelationships.
-
each part of the chair in relation to the user and to the context of use;
-
the different materials of the chair and their function; the symbolic qualities of the chair and their meanings.
First up was the MYTO chair - by German designer Konstantin Grcic




- MYTO is monoblock, molded from Ultradur® High Speed, a very molecularly fine plastic material, therefore is suitable for any environment and weather condition.
- Myto is a symetrical chair, which posses a sleek form (expands top to bottom).
- Multiple basic shapes with rounded edges that smoothens the straight, industrial outlines. (Cantilever meaning there’re only 2 legs that converge and bends backwards)
-
Bends are ‘open’ angles (greater than 90), only one angle is 75.
Therefore, it becomes an open and welcoming design. - Main features can be broken downdown to triangles and very angled geometry.
As if Grcic tried to hide the sharpness under the soft contured legs.
A vehicular design with vents / grilles. - No moving parts, no hinges or nuts and bolt, just a plain and pure form.




- Aluminum frame, no moving parts
- The hexagons imitates a soccer ball‘s structure, or a turtle’s shell.
- The main part of the chair are based on octagon and hexagon, which consists of many triangles.
- A simple trapezoid-shaped lower half that exudes a sense of stability and angularity,
also helps to accentuate the upper half - being very bold and striking.
Stage 2, I had to morph one chair into the other, using the forms of the two selected chairs as design constraints.





The final 5 morph experiments
After Stage 1 (Analysis) and Stage 2 (Morphing), came Stage 3 (Context)
I was given a random use context of “urban square setting, for 3-5 people”
Choosing the 3rd and 4th chair from the 5 morphed chairs above, I went on to acclimatize them to the given context.






The finalized and recontextualized chair


Real-life visualizations
The last phase of the study was to design an infographic of every and all insights and designs I’ve generated.


I decided to implement a sci-fi theme(again :> ) to the infographic. Angular, Cold, Maximalist(?).
I went with a classic thirds compostion, as seen in the final poster.
> next: Mecha Buffalo - concept art
> home