studying a systematic approach to design


Core Idea: Analyzing 2 famous chairs, then morphing them together to a specific use context.
Medium: 2D + 3D 
Outcome: 5 morphed chairs, 1 recontextualized chair, 1 infographic poster
Year: 2019
Time spent: 1 months


From a list of famous chairs in design, I had to conduct a geometrical and functional analysis of each chair:
  • the geometrical principles of the chair as a whole, the proportions of its formal parts, and their interrelationships.
  • each part of the chair in relation to the user and to the context of use;
  • the different materials of the chair and their function; the symbolic qualities of the chair and their meanings.

First up was the MYTO chair - by German designer Konstantin Grcic



  • MYTO is monoblock, molded from Ultradur® High Speed, a very molecularly fine plastic material, therefore is suitable for any environment and weather condition.
  • Myto is a symetrical chair, which posses a sleek form (expands top to bottom).
  • Multiple basic shapes with rounded edges that smoothens the straight, industrial outlines. (Cantilever meaning there’re only 2 legs that converge and bends backwards)
  • Bends are ‘open’ angles (greater than 90), only one angle is 75.
    Therefore, it becomes an open and welcoming design.
  • Main features can be broken downdown to triangles and very angled geometry.
    As if Grcic tried to hide the sharpness under the soft contured legs.
    A vehicular design with vents / grilles.
  • No moving parts, no hinges or nuts and bolt, just a plain and pure form.


  • Aluminum frame, no moving parts
  • The hexagons imitates a soccer ball‘s structure, or a turtle’s shell.
  • The main part of the chair are based on octagon and hexagon, which consists of many triangles.
  • A simple trapezoid-shaped lower half that exudes a sense of stability and angularity,
    also helps to accentuate the upper half - being very bold and striking.

Stage 2, I had to morph one chair into the other, using the forms of the two selected chairs as design constraints.



The final 5 morph experiments

After Stage 1 (Analysis) and Stage 2 (Morphing), came Stage 3 (Context) 
I was given a random use context of “urban square setting, for 3-5 people” 
Choosing the 3rd and 4th chair from the 5 morphed chairs above, I went on to acclimatize them to the given context.




The finalized and recontextualized chair



Real-life visualizations

The last phase of the study was to design an infographic of every and all insights and designs I’ve generated.


I decided to implement a sci-fi theme(again :> ) to the infographic. Angular, Cold, Maximalist(?).
I went with a classic thirds compostion, as seen in the final poster.


> next: Mecha Buffalo - concept art

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